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FS2ATCS Add-on

Air Traffic Control made REAL!!

ATCsimulator®2-HD is the ONLY PC game of its kind, being used in FAA-approved college air traffic control training programs. ATCsimulator®2-HD is also used in various military establishments to keep controllers current with their ATC skills.

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OVERVIEW



Screen shown is 1920x1080 High Definition under Windows 7 Ultimate (32/64 bit)

Unlike other ATC sims, ATCsimulator®2 does NOT require an internet connection, nor is it dependent upon another application, and/or another user.
This product is completely, unequivically stand-alone!
The way software should be!

FEATURES

With over 120+ sectors, ATCsimulator®2 Provides the largest collection of
airspace sectors of ANY air traffic simulator on the market.


-Complex simulation allow you to experience the real life duties of an approach controller
2 Complete Air Traffic systems are simulated; the legendary ARTS-IIIa and STARS
(No other sim offers both)
120+ sectors including Los Angeles, Las Vegas and Miami
and other famous high capacity airports
-Compatibility with FS98 thru FSX
(Multiplayer bulit-in; you host the session and invite FS pilots)
-Real traffic feed via Flight Explorer capability
-Advanced artificial intelligence (AI) pilots follow complex ATC routings
(assignment of STARS/SIDS are not the job of approach controllers
but
the responsibility of TOWER/ENROUTE controllers)
FLIGHT Strip(s) are represented both electronically, and via a strip printing feature
Custom Mapping Tool is available to create your own reference material
Session recording/playback feature allow you to share your experience with your friends!
-Full voice control possible using Microsoft's voice recognition technology (FREEWARE)
-Create new Tracons, schedules and airplanes using the same editor (ATC-SDK) used by the author
Over 100,000 flight plans and hundreds of airline liveries included
-Aircraft will follow complex instructions in SPEED, ALTITUDE, and HEADING
-ALL commands conform to FAA air traffic rules/procedures (7110.65 x)
-Instrument and Visual approach clearances are simulated
-Realistic airplane performances
REAL PILOT voices recorded by REAL people
(you can even create your own voice for the game if you like!)
Some sectors contain the real-world map used by real controllers!

ATCsimulator®2 is the premier Air Traffic Control simulation on the market for the PC. ATCsimulator® has been at the forefront of ATC simulation since Jan/2001, and is still going strong. ATCsimulator®2 allows you to immerse yourself in the mysterious world of air traffic control. This is as close to the REAL THING! as you can get. Don't be fooled by cheap imitations or cheesy mockups dreamed up from someone's imagination!
This is a SERIOUS SIMULATION (er..game)! But, it can also be FUN!

ATCsimulator®2 provides you with the most comprehensive set of programs to help boost your air traffic career, or satisfy your thirst for experiencing the REAL THING! ATCsimulator®2 has it all! And it can only be purchased here!

SPEECH RECOGNITION CAPABLE

There is nothing better than being able to simply speak to a pilot and have him/her answer you and respond accordingly. Our freeware application ATA (Air Traffic Assistant) is available for download from the product forum or our main webpage, allowing you the greatest in realism...Speech Recognition. No other air traffic control simulator product on the market is speech recognition capable for FREE!
aerostudios has been the leader in air traffic speech recognition capability since 2001.
(ATA is compatible with Windows version prior to Windows VISTA/7.
For VISTA/7 go to the main page and download ATClistener)

GAME OBJECTIVE

ATCsimulator®2 allows you to take on the role as Approach or Departure controller at your choice of over 120 Terminal Radar Approach Control facilities of the United States National Airspace System (NAS), or TRACONs as they are more commonly called. Your goal is to allow for the "safe and expeditious" flow of air traffic. It is your job to assist the pilots arriving at airports inside your airspace boundaries by lining them up for an approach (preparing for a landing). It is also your job to assist pilots departing your airspace by handing them over to the Air Route Traffic Control Center (ARTCC) controller at the appropriate time or fix location.

EQUIPMENT

ATCsimulator®2 was modeled after the ARTS-IIIa radar equipment used at the Mike Monroney Aeronautical Center(MMAC) in Oklahoma City, Radar Training Facility. All of the dials and switches are simulated with photorealistic quality, and perform all of the functions of their real-life counterpart. Whenever possible, the keyboard functions of the ARTS-IIIa terminal are accessed in the same manner as in real life.

There are no fancy shortcuts or Windows GUI interfaces (that do not exist on real ARTS-IIIa equipment) as is found on other so-called simulations...you use the keyboard using the same keystrokes as Real controllers. And by the way, legacy radarscopes are round, not square. Other game simulations available for the PC present their software using the entire screen, instead of simulating the actual look and feel of the real equipment. We strive to keep the simulation as true-to-life as possible, allowing for you to experience what real controllers "experience" on a daily basis. So don't be fooled by cheap inaccurate imitations.

CONTROLLING TRAFFIC

ATCsimulator®2 provides many methods to allow the "safe and expeditious" flow of air traffic. There are rules governing separation laterally and vertically. You can issue climb and descents, turns, speed changes, holding instructions, visual and instrument approach clearances. You have every command you need to accomplish your task, but HOW you use those commands is entirely up to you. It's not what you know, it's how well you USE what you know.

LIVE TRAFFIC with FLIGHT EXPLORER®

One of the most unique features with ATCsimulator®2 is the ability to control LIVE TRAFFIC!! That's right, using Flight Explorer® in conjunction with ATCsimulator®2, you will truly experience what its like to work at some of the busiest approach control facilities in the world. This feature alone sets ATCsimulator®2 apart from any other air traffic simulation. By running Flight Explorer® in the background, and then starting ATCsimulator®2, you can choose to have the LIVE TRAFFIC!! fed straight to the simulator, providing you with the most realistic, heart-pounding experience!
Click here for more information about Flight Explorer® and any special offer for ATCsimulator®2 customers.

MULTIPLAYER with Microsoft Flight Simulator (FS98 thru FSX)

One of the most popular and successful software titles in the world is Microsoft Flight Simulator. Second only to flight simulation, is air traffic control. With ATCsimulator®2, you can host a session and invite your Flight Simulator pilot friends to join you. You control the action!, you control the fun!. No waiting in line to be the "active" controller, nor is there any battery of "tests" you have to complete before you can enjoy controlling traffic. Its true realtime air traffic control on your own terms! Our freeware utility FS2ATCS can be distributed to any Flight Simulator pilot interested in a truly engaging session with a REAL controller. FS2ATCS is compatible with Flight Simulator; FS98 through FSX.

CAREER ADVANCEMENT

One of your primary goals is to achieve a higher pay based on your job performance. In the real world, controllers are expected to do a good job. Failing to do that can sometimes result in deadly consequences. That's why air traffic control is one of the most stressful occupations in the world, and highly respected. So, the scoring mechanism is such that you begin with 100 points. Your goal is to maintain that and not lose points. Points are deducted from 100% for separation errors, procedural and others. If you can maintain an overall career average of 70% or better, you will attain pay raises. If you fall below that, you will be demoted. A complete report is given at the end of each scenario telling you how well you performed, any mistakes you made, and what reference material to review to help improve your controlling abilities. This material also includes references from the FAA Air Traffic Bible, the 7110.65x.



TRAFFIC GENERATION

ATCsimulator®2 will now allow you to generate traffic on the fly by letting you set the level of arrivals and/or departures that you wish to challenge yourself. Or, you can still select from over 100,000 stored flights that were captured from real world FAA air traffic computer networks. (Although SIDS/STARS are an integral part of flight planning, once within 40 miles of the destination airport, the controller will issue vectors to final approach course, thus eliminating the need for adherance to published paths.)

STRIP PRINTING

Another feature of ATCsimulator®2 is the ability to print flight strips while running a scenario. Whether it be a randomly generated scenario, or one of the stored scenarios captured from live FAA flight data, strip printing requires a simple checkbox selction. These strips are printed on your Windows compatible printer and print 10 to a page. The strips will only correspond with the active traffic in the scenario.

AIRPORT FILTERING

To add variety to the simulator, or to more closely emulate real world facilities, you can filter the airports at your TRACON to your liking. This will allow you to simulate exact controller positions as compared to the real world. Plus, this reduces the traffic load at each TRACON, making for much more manageable levels when going at it alone at Level 5 facilities. In addition to opening and closing airports, you can also open and close runways, and assign them for arrival, departure or both.

DATA SOURCES






The airspace and associated navigational data used in ATCsimulator® was obtained from the National Oceanic and Atmospheric Administration (NOAA), Jeppesen and ARINC. Geographic data was derived from the National Imagery and Mapping Agency (NIMA) and the United States Geological Survery. Flight data was captured from the FAA computer network utilizing Flight Explorer®. Only commercial and civilian traffic local to the area will appear at each TRACON. None of the traffic you will see is fabricated...it's REAL. As an extra bonus, we added a few video map displays that are the ACTUAL maps used at various air traffic facilities.

PILOT VOICES

During gameplay, you can choose either a synthetic pilot voice, or Real prerecorded concatenated Text-To-Speech voices. Using Microsoft's TTS technology, you can use the voices that come with the program, and you can also add your own voice using the tools of the Speech SDK mentioned in the next section. There is room for up to 100 voices that can be used with the program. Invite friends and family to join in on the fun and add their voice to the game!

SCENARIO RECORDING and PLAYBACK

ATCsimulator®2 now comes with a recording feature, and a player. This makes ATCsimulator®2 perfect for research and academic applications. A scenario can be recorded and then played back for analysis. The scenario player will allow playback in accelerated mode, as well as in reverse.

TWO MODES OF OPERATION

 

In addition to the standard ARTS simulation, you can also elect to control traffic using the latest equipment used in air traffic control, STARS mode, which is an acronym for Standard Terminal Automation Replacement System. This system is being used across the country to replace existing ARTS equipment as it fails. It is a computer driven system resembling that of a PC and utilizes the full screen display. ATCsimulator®2 will provide this display system as an alternative to the standard ARTS-IIIa console.

MAP PRINTING

To assist the controller, using our utility program, Mapmate(tm), you can print a custom map of any area included with the game. You can pick which elements you wish to be included in the printout, and print it to your Windows system printer.

ATC-SDK (Sector Design Kit)

Although the sim comes equipped with 120 terminal areas, maybe there is a special area that you would like to control? Now, our in-house design tool is included with the ATCsimulator®2 package and will allow you to create the area of your dreams. It will also allow you to edit/update any of the existing areas as the need arises. Note: Advanced skills using other graphic application software is expected, and advanced knowledge of navigation elements is also required.

SYSTEM REQUIREMENTS
Windows 98/98SE/2000/XP/Vista/7/8 (32/64 bit)
DirectX 8.1 or later
128 megabytes of RAM
CD-ROM or DVD-ROM drive
200 megabytes of free hard drive space
Graphics card capable of 800x600 or higher resolution
The following screen modes are supported for ARTS-IIIa;
800x600 1024x768 1280x1024 1440x900 1680x1050 1920x1080
Normal(96 dpi) or Large(120 dpi) only.
All other modes are supported in STARS mode
16-bit DirectX compatible sound card

DISCLAIMER
Aircraft flight data (flight plans and airline schedules) that ship with ATCsimulator®2, was captured from the FAA flight computer network. Other sources of information such as STARS and SIDS and aeronautical charts were used to build route information used by the simulator. This data is of course, a time capsule of information that can change. There could be airlines that no longer exist, but did exist at the time of capture. The time period for which the accuracy of that data will persist is beyond our control. We will periodically provide updates to that information as time permits. The ATC-SDK is a tool that will allow you to update/modify that information to meet your needs as you the customer see fit.. The goal of ATCsimulator®2 is to allow you to handle the load of traffic presented during gameplay, whether Amelia Earhart, or American Airlines.